Run the script (or save it and add it through the Preferences like before) and it will appear in the Object menu.Īfter selecting it from the menu, you can choose how many instances of the cube you want create. remove ( menu_func ) if _name_ = "_main_" : register () DESIGN Create a design from METABALLS, The shortcut for the pie menu is: D You can move the metaballs by pressing: G 3.ASSEMBLY Once the design is finished, select all the metaballs and convert them to mesh, finally press origin to geo. unregister_class ( ObjectCursorArray ) bpy. # handle the keymap for km, kmi in addon_keymaps : km. Blender obviously already contains a set of modeling and retopology tools but as with anything they can always be taken further and improved upon. # Can avoid strange issues like keymap still referring to operators already unregistered. Installing Add-ons There are hundreds of add-ons that are not distributed with Blender and are developed by others. It makes heavy use of the modifier stack to provide various forms of mesh-manipulation to let you achieve a variety of geometric effects. It also let’s us use generative modeling styles on existing geometry. append (( km, kmi )) def unregister (): # Note: when unregistering, it's usually good practice to do it in reverse order you registered. Add-ons are divided into categories by what areas of Blender they affect. BY-GEN is a free and open-source add-on designed to simplify the process of creating non-destructive, generative modeling styles in Blender. Open Blender, go to Edit > Preferences > Addons click the install button at the top right, navigate to the downloads folder and select the file Finally select the check box on the addon to enable it and you are ready to go Note The Addons are in no particular order, because there is no single best addon out there. bl_idname, 'T', 'PRESS', ctrl = True, shift = True ) kmi. new ( name = 'Object Mode', space_type = 'EMPTY' ) kmi = km. window_manager # Note that in background mode (no GUI available), keyconfigs are not available either, # so we have to check this to avoid nasty errors in background case. append ( menu_func ) # handle the keymap wm = bpy. register_class ( ObjectCursorArray ) bpy. bl_idname ) # store keymaps here to access after registration addon_keymaps = def register (): bpy. Bl_info = def menu_func ( self, context ): self.
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